{"id":3695,"date":"2026-04-09T22:21:00","date_gmt":"2026-04-09T20:21:00","guid":{"rendered":"https:\/\/minecraft.gadlab.net\/gamipress-and-the-valblocs\/"},"modified":"2026-04-10T09:23:03","modified_gmt":"2026-04-10T07:23:03","slug":"gamipress-and-the-valblocs","status":"publish","type":"post","link":"https:\/\/minecraft.gadlab.net\/en\/gamipress-and-the-valblocs\/","title":{"rendered":"GamiPress and the Valblocs"},"content":{"rendered":"<p>[vc_row type=&#x201D;full_width_background&#x201D; full_screen_row_position=&#x201D;middle&#x201D; column_margin=&#x201D;default&#x201D; column_direction=&#x201D;default&#x201D; column_direction_tablet=&#x201D;default&#x201D; column_direction_phone=&#x201D;default&#x201D; scene_position=&#x201D;center&#x201D; top_padding=&#x201D;0&#x2033; constrain_group_1=&#x201D;yes&#x201D; bottom_padding=&#x201D;0&#x2033; top_margin=&#x201D;0&#x2033; constrain_group_7=&#x201D;yes&#x201D; bottom_margin=&#x201D;0&#x2033; text_color=&#x201D;dark&#x201D; text_align=&#x201D;left&#x201D; row_border_radius=&#x201D;none&#x201D; row_border_radius_applies=&#x201D;bg&#x201D; row_position_desktop=&#x201D;default&#x201D; row_position_tablet=&#x201D;inherit&#x201D; row_position_phone=&#x201D;inherit&#x201D; overflow=&#x201D;visible&#x201D; overlay_strength=&#x201D;0.3&#x2033; gradient_direction=&#x201D;left_to_right&#x201D; shape_divider_position=&#x201D;bottom&#x201D; bg_image_animation=&#x201D;none&#x201D; gradient_type=&#x201D;default&#x201D; shape_type=&#x201D;&#x201D;][vc_column column_padding=&#x201D;no-extra-padding&#x201D; column_padding_tablet=&#x201D;inherit&#x201D; column_padding_phone=&#x201D;inherit&#x201D; column_padding_position=&#x201D;all&#x201D; flex_gap_desktop=&#x201D;10px&#x201D; column_element_direction_desktop=&#x201D;default&#x201D; column_element_spacing=&#x201D;default&#x201D; desktop_text_alignment=&#x201D;default&#x201D; tablet_text_alignment=&#x201D;default&#x201D; phone_text_alignment=&#x201D;default&#x201D; background_color_opacity=&#x201D;1&#x2033; background_hover_color_opacity=&#x201D;1&#x2033; column_backdrop_filter=&#x201D;none&#x201D; column_shadow=&#x201D;none&#x201D; column_border_radius=&#x201D;none&#x201D; column_link_target=&#x201D;_self&#x201D; column_position=&#x201D;default&#x201D; gradient_direction=&#x201D;left_to_right&#x201D; overlay_strength=&#x201D;0.3&#x2033; width=&#x201D;1\/1&#x2033; tablet_width_inherit=&#x201D;default&#x201D; animation_type=&#x201D;default&#x201D; bg_image_animation=&#x201D;none&#x201D; border_type=&#x201D;simple&#x201D; column_border_width=&#x201D;none&#x201D; column_border_style=&#x201D;solid&#x201D;][vc_column_text]\n\n<\/p><h2 class=\"wp-block-heading\"><strong>The &#x201C;Valblocs&#x201D;<\/strong><\/h2>\n<p>&#xA0;<\/p>\n\n<h3 class=\"wp-block-heading\"><strong>Monetary system of the Kingdom of Valdris<\/strong><\/h3>\n<strong>Concept de gratifications des comp&#xE9;tences participatives<\/strong>\n\n\n\n[\/vc_column_text][image_with_animation image_url=&#x201D;3456&#x2033; image_size=&#x201D;full&#x201D; max_width=&#x201D;100%&#x201D; max_width_mobile=&#x201D;default&#x201D; animation_type=&#x201D;entrance&#x201D; animation=&#x201D;None&#x201D; animation_movement_type=&#x201D;transform_y&#x201D; hover_animation=&#x201D;none&#x201D; alignment=&#x201D;&#x201D; border_radius=&#x201D;none&#x201D; box_shadow=&#x201D;none&#x201D; image_loading=&#x201D;default&#x201D;][\/vc_column][\/vc_row][vc_row type=&#x201D;in_container&#x201D; full_screen_row_position=&#x201D;middle&#x201D; column_margin=&#x201D;default&#x201D; column_direction=&#x201D;default&#x201D; column_direction_tablet=&#x201D;default&#x201D; column_direction_phone=&#x201D;default&#x201D; scene_position=&#x201D;center&#x201D; top_padding=&#x201D;0&#x2033; constrain_group_1=&#x201D;yes&#x201D; bottom_padding=&#x201D;0&#x2033; top_margin=&#x201D;0&#x2033; constrain_group_7=&#x201D;yes&#x201D; bottom_margin=&#x201D;0&#x2033; text_color=&#x201D;dark&#x201D; text_align=&#x201D;left&#x201D; row_border_radius=&#x201D;none&#x201D; row_border_radius_applies=&#x201D;bg&#x201D; row_position_desktop=&#x201D;default&#x201D; row_position_tablet=&#x201D;inherit&#x201D; row_position_phone=&#x201D;inherit&#x201D; overflow=&#x201D;visible&#x201D; overlay_strength=&#x201D;0.3&#x2033; gradient_direction=&#x201D;left_to_right&#x201D; shape_divider_position=&#x201D;bottom&#x201D; bg_image_animation=&#x201D;none&#x201D; gradient_type=&#x201D;default&#x201D; shape_type=&#x201D;&#x201D;][vc_column column_padding=&#x201D;padding-2-percent&#x201D; column_padding_tablet=&#x201D;inherit&#x201D; column_padding_phone=&#x201D;inherit&#x201D; column_padding_position=&#x201D;all&#x201D; column_element_direction_desktop=&#x201D;default&#x201D; column_element_spacing=&#x201D;default&#x201D; desktop_text_alignment=&#x201D;default&#x201D; tablet_text_alignment=&#x201D;default&#x201D; phone_text_alignment=&#x201D;default&#x201D; background_color=&#x201D;#FFFFFF&#x201D; background_color_opacity=&#x201D;1&#x2033; background_hover_color_opacity=&#x201D;1&#x2033; column_backdrop_filter=&#x201D;none&#x201D; column_shadow=&#x201D;none&#x201D; column_border_radius=&#x201D;none&#x201D; column_link_target=&#x201D;_self&#x201D; column_position=&#x201D;default&#x201D; gradient_direction=&#x201D;left_to_right&#x201D; overlay_strength=&#x201D;0.3&#x2033; width=&#x201D;5\/6&#x2033; tablet_width_inherit=&#x201D;default&#x201D; animation_type=&#x201D;default&#x201D; bg_image_animation=&#x201D;none&#x201D; border_type=&#x201D;simple&#x201D; column_border_width=&#x201D;none&#x201D; column_border_style=&#x201D;solid&#x201D; column_padding_type=&#x201D;default&#x201D; content_layout=&#x201D;default&#x201D; gradient_type=&#x201D;default&#x201D;][vc_column_text css=&#x201D;&#x201D; text_direction=&#x201D;default&#x201D;]\n<h5>Concept of rewards for participatory skills<\/h5>\n<h2>GamiPress<\/h2>\n<h3>This system is built on three building blocks<\/h3>\n<p><strong>Point types<\/strong>: unlimited point wallets,<\/p>\n<p><strong>Achievement types<\/strong>: badges \/ missions \/ certificates structured in stages,<\/p>\n<p><strong>Rank types<\/strong>: progressive hierarchical levels.<\/p>\n<h4>1) Valblocs = points<\/h4>\n<p>They make it possible to measure and reward contribution, fund certain benefits, build prestige, and support the community economy. GamiPress is specifically designed to manage custom point wallets, such as credits, gems, coins, etc. <\/p>\n<h4>2) Jobs \/ missions = achievements<\/h4>\n<p>Each job becomes an achievement type or a family of achievements, with native stages (&#x201C;steps&#x201D;) to represent progression. GamiPress natively manages achievements and their steps, with configurable events and requirements. <\/p>\n<h4>3) Valdris ranks = ranks<\/h4>\n<p>The Novice, Builder, Artisan, Landlord, etc. grades must remain levels. GamiPress is designed precisely to manage levels, grades, and progression hierarchies. <\/p>\n<h4>The key distinction<\/h4>\n<p>A. <strong>Achievement<\/strong><em><br>\n<\/em>The player has met the measurable conditions of a mission.<\/p>\n<p>B. <strong>Promotion<\/strong><br>\nThe player is officially moved up to the next tier after human validation by the Council.<\/p>\n<p>This distinction is essential because it protects:<\/p>\n<ol>\n<li>Teaching,<\/li>\n<li>Governance,<\/li>\n<li>Credibility,<\/li>\n<li>The right conceptual model<\/li>\n<\/ol>\n<h2>4-layer architecture.<\/h2>\n<h3>Layer 1 &#x2014; Contribution economy<\/h3>\n<h4>Valblocs \/ points<\/h4>\n<p>Earned through activities, evidence, mutual help, documentation, votes, rituals; visible as a balance, cumulative total, or in histories; potentially convertible or spendable depending on your model.<\/p>\n<h3>Layer 2 &#x2014; Job pathways<\/h3>\n<h4>Job achievements<\/h4>\n<p>For each level, three missions must be completed&#x2014;one for each job.<\/p>\n<p><em>Conceptual example:<\/em><\/p>\n<ul>\n<li>Novice rank &#x2192; 3 initiation missions<\/li>\n<li>Builder rank &#x2192; 3 intermediate missions<\/li>\n<li>Artisan rank &#x2192; 3 advanced missions<\/li>\n<\/ul>\n<blockquote><p>Each mission is an achievement.<\/p><\/blockquote>\n<p>Each mission can include steps:<\/p>\n<ul>\n<li>publish evidence,<\/li>\n<li>take part in an action,<\/li>\n<li>finish a build site,<\/li>\n<li>receive validation,<\/li>\n<li>contribute to a discussion.<\/li>\n<\/ul>\n<h3>Layer 3 &#x2014; Promotion eligibility<\/h3>\n<h4>Meta achievement or internal &#x201C;eligible&#x201D; status<\/h4>\n<p>When the 3 missions for the rank are completed, the player becomes:<\/p>\n<p style=\"padding-left: 40px;\">eligible for the Council,<br>\nbut not yet promoted.<\/p>\n<p><em>In other words:<\/em><\/p>\n<p style=\"padding-left: 40px;\">automatic achievement possible; promotion not automatic.<\/p>\n<h3>Layer 4 &#x2014; Governance<\/h3>\n<h4>Manual promotion to the next rank.<\/h4>\n<blockquote><p>The Council approves or rejects the rank-up.<\/p><\/blockquote>\n<p>GamiPress lets you manually award achievements and manually set a rank from the user dashboard.[\/vc_column_text][\/vc_column][vc_column column_padding=&#x201D;no-extra-padding&#x201D; 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